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Brendan Julian

Sound Designer For Linear and Interactive Media

Wwise & Unreal Engine Implementation Demo

Demo

Breakdown

Game Audio Linear Design Reel

Deathgrip

Brendan is the sound designer and implementer for the Sci-Fi racing game Deathgrip by Reclaim Interactive.  Using Wwise & Unity.

Design Showcase

Showcasing Wwise systems and design for "Tyrant" racer.

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Play Deathgrip Now!

Selected Portfolio

Selection of sound design, music and audio production work.  

All projects feature originally created samples and synthesis.

Animated  Fan Film 

Credited as Banana.Pancake

Sound Design, Mix & Score

Sound Redesign

Featuring Original Designs and Sounds From SFX Libraries 

Puzzle Game

Sound Design, Implementation & Score

Sound Redesign

Featuring Original Designs and Sounds From SFX Libraries 

(Music: Échale Campeón by Sgt. Papers)

Bio
 

Brendan Julian holds an MFA in Film Production from San Diego State University and a BA (hons) in Filmmaking from Central Film School London.   He has done work in both linear (video) and interactive (game) mediums.

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Brendan was born in Cambridge, UK and raised in Stuttgart Germany as a US military dependent.  He has lived in the United States since 2017. He misses German public transport, but really loves American diners, which don't really exist outside of the US. 

 

Brendan's passions include cinema, the theater, music and non-fiction history books.  When not working you can find him hiking, swimming, or spending a day at the Getty Villa.​ 

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My Letterboxd Top 15 films (ranked)

Favorite Games​

Marvel's Spider-Man 2 (2023)

HITMAN World of Assassination  (2021)

DOOM Eternal  (2020)

Ghost of Tsushima (2020)

Control  (2019)

God of War  (2018)

Hollow Knight  (2017)

XCOM 2  (2016)

GTA V  (2013)

Far Cry 3  (2012)

Portal 2  (2011)

Batman Arkham City  (2011)

Portal  (2007)

Burnout Revenge  (2005)

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Currently Playing​​

Hollow knight: Silksong (2025)

Helldivers 2 (2024)

Inscryption (2021) - Just finished!

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